Side Affects
As children, we are molded by our parentsβ attitudes and actions. We put away taboo behaviors, suppress our emotional intensity, and often hide our needs in order to make their jobs easier. Millennials are the βeveryone gets a trophyβ generation; the βeveryone can be a princessβ or βsuperheroβ believer. With fantasy icons and narratives ingrained in our subconscious from a pre-verbal age, the trap for psychological failure and disappointment is set well before we even step foot in a classroom. Is it no surprise, then, that we are are seeing an exponential increase in generational anxiety, despair and suicide?
Added to that mix, there is an emphasis today on unrealistic goals, and with that comes depression. Drug epidemics reflect current angst among its users when they canβt deal with their sense of dread and hopelessness. However, banning people from drugs or using punitive measures to control addiction doesnβt work, as people will inherently seek another way of numbing.
Drug companies are spending billions of dollars to turn normal human experiences, like fear or sadness, into medical diseases. They have helped create a culture in which people are perceived to be less attentive and more depressed in order to sell drugs that might answer the very problems theyβve manufactured. So they arenβt developing cures; theyβre creating customers. You can only cure disease, you canβt cure being human. Whether itβs Disney or drugs, the desire to escape is omnipresent, culturally indoctrinated and, ironically, inescapable.
DIMENSIONS: 13(h) x 37(w) each
MEDIUM: Mixed Media on Canvas
YEAR: 2018-2020